
Rather, you are gifted a special gun from the might deity Kalibur that is constantly changing randomly based on your combo counter. The other major change from Enter is that the guns are not found as you progress. Knowing when to jump or dodge is key in a lot of situations, as you can’t be hit while in the air, but you also take longer to recover from a jump than you do from a dodge. The first big addition is jumping Exit the Gungeon is a platformer and the jump acts as a vertical dodge as well as a method of navigating the screens. The primary differences between Enter and Exit are enough to keep the gameplay fresh with new challenges but it’s also familiar. The constantly rising and lowering of platforms makes the Convict path always a bit unpredictable This keeps things extremely fresh because if you grow tired or frustrated with one hero, you can change characters and tackle a different route. The first section of the elevator is the same across all characters but after that, each character has a unique path that has its own challenges to overcome. Each leg of the elevator ends with a random boss fight which offers the best rewards of items and a special currency that’s used to unlock more guns for future runs. If you bought a key in a previous stop’s shop, you can rescue various denizens of the gungeon. The elevator, like a regular elevator, makes stops at different floors along the way which offers challenge rooms with treasure rewards, shops to buy supplies, and rescue opportunities. You have to survive the seemingly endless hordes of enemies. Of course, you just take the elevator back up, no problem! Unfortunately, nothing in the dungeon is that easy. I went into the sequel excited due to how much fun I’ve had with Enter the Dungeon.Įxit the Gungeon immediately follows up the events of Enter, in which it’s time to escape the dungeon.



After struggling through entering the dungeon, it’s time to get out and of course, it’s just as big of a pain to exit. Enter the Gungeon came onto the scene as this mishmash of as many genres someone can pack into a single package, a roguelike-bullet-hell-shooter-looter-dungeon-crawler. Exit the Gungeon should seem pretty obvious after the success of Devolver Digital’s first entry, Enter the Gungeon.
